There is no cap on MF, but there are diminishing returns. In short: MF is taken into calculation after the item has already dropped and it only decides what quality the item will be. The point is: If the game decides that a Plated Belt will drop, it will drop, but MF will only decide whether that Plated Belt is going to be "higher quality" or "lower quality". So, if the item dropped (with 0% MF) had 5% chance to be unique, with 300% it would have greater chances (let's say 12% - 13%) to be unique (NOTE: MF isn't as effective towards unique items as it is towards magic items, because the percentage is not linear). Or simplified: No matter how much MF you have, you won't get more items per enemy kill, but instead the items that do drop, will have better chances to be "higher quality" (magic/rare/set/unique).Įxample: Let's say you have 300% MF. MF makes more items that do drop to be "higher quality" (magic/rare/set/unique), it, however, doesn't make more items drop. Generally stacking MF is recommended for farming purposes. Items considered to be "Higher quality" are: magic, rare, set and unique. Items considered to be "Lower quality" are: low quality, normal and superior. There are 7 different quality types: low quality, normal, superior, magic, rare, set and unique. Magic Find (MF) is an affix which raises your chance to find higher quality type items.
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